EDLD 5366 introduced me to a variety of graphic design options, but the centerpiece of the course was the professional newsletter. Because I have had previous experience with Microsoft Publisher, I believed that this assignment would be essentially a review of previously acquired skills. While I certainly did use my prior experiences, much of this assignment called for a completely new understanding of both design concepts and available applications. To begin, the introduction into design principles drove me to rethink how I utilized visual impact in my work. I realized how the concept of ‘less is more’ drove my designs into cleaner, more professional lines. In the words of graphic designer Roger Parker, “Cluttered, hard to read newsletters, however, discourage readership -- no matter how good the ideas contained inside.” (Parker)
Included in the newsletter is a link to the animations that I created as another part of the coursework. The animation was a fascinating, enjoyable project, but it actually brought me to one of my first hesitations in how I would utilize applications in the classroom. In my weekly discussion, I described my ambivalence in this way:
Similarly, my own efforts at animation and other multimedia projects yield
widely varying results based on all manner of factors, including the
subject matter, my experience with the content, my experience with the
software, and the appropriate integration of the technology in the lesson. I
had a wonderful time plunking around on Scratch, but without a more
functional working knowledge of trigonometry and operators, I am
relegated to fairly elementary work at best. It is fun and interactive for me
and for my fifth-graders, and as such I could work at making it fit into my
lessons. And yet, at what point am I not truly supporting my curriculum,
but rather tinkering with technology merely for its own sake? (online course
discussion thread)